
What are their strengths, their weaknesses? How do the strengths and weaknesses of their features interact? How are they compensated for? How do these compensations compare to the compensations in other classes? Understanding balance means understanding what makes each official class tick. Mechanical Balance is having your class’ strengths and weaknesses be compensated for in ways that are on comparably even terms with official classes. “What strengths compensate for what weaknesses in my class, and how do they compare to the compensations of official classes?” “How does this feature or group of features at X level compare to a similar feature or group of features of an official class at approximately X level?” and Compensation “How does feature A relate to and interact with features B and C? Comparison Relative Comparative Compensation can be broken down into its component words and the question that arises from each: Relation

What was that? Relative Comparative Compensation

Put simply, it is Relative Comparative Compensation.

Today I am here to explain and clarify the multiple processes by which I understand, develop, and judge the balance of homebrew classes. So if you want to see some of my prior works, please find the links at the end of the document.
#5e homebrew classes best pdf#
and there would normally be a handful of links here to reddit posts I've made, but I learned that on google drive pdf it's kinda difficult to click on any specific link, so trying to click on one will send you to the a different one.
